July 2005 Archives
I will have a hard time describing Mind Game without collapsing into blathering fandom. It is certainly one of the greatest animated films I’ve ever seen—it tells a story that is life-affirming and inspiring, and uses animation in an absolutely unparalleled way to do it. It’s cosmic, comic, manic, slapstick and tragic—sometimes all at once—and never stumbles even as it dances from one feeling to the next. I don’t think I’ve ever consciously described a film as a “feel-good experience,” but Mind Game earns the label. It rejuvenated me.
Many people do not seem to be interested in animated films that aren’t by Disney, Pixar or Dreamworks. They think of animation as a genre, not a mode of expression, which is a mistake. Animation lets you do things that aren’t possible in live action—not simply physically, which is obvious enough, but also in terms of what kinds of feelings and reactions you can evoke from the audience. Mind Game wants to do exactly that, and in a way that’s full of real wonder and joy. People who make a steady diet of glum, ironic entertainment will probably hate it—but if they do, I pity them. They’re missing out.
“Storm the studio,” William S. Burroughs intones at the opening of the Meat Beat Manifesto album of the same name, and for about 80 minutes Jack Dangers and his friends proceed to do exactly that. In fact—they don’t just storm the studio, they kick everyone else clean out, junk all the furniture, and repaint the place in mighty garish colors. I’m not complaining, I’m celebrating.
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